

Story elements seem to be minimal - at one point in the video, you can see cave drawings that give backstory - but the gameplay is clearly heavily inspired by Shadow of the Colossus. Praey of the Gods depicts a female protagonist trapped on a snow-covered island, who tracks and hunts down the massive creatures that roam it. The player will need to manage stamina to keep from getting exhausted, as spending too long in the cold or without food will slow you down - perhaps enough for the giants to catch up with you. The real difference, as seen in a new gameplay trailer (thanks IGN), is that you'll also need to worry about survival elements. But Praey clearly bears a much stronger resemblance to Shadow of the Colossus, right down to climbing through the hair of giant monsters. Last year, Praey for the Gods face a minor legal difficulty with Bethesda forcing it to drop the "Prey" from its name.

You can also check out the game's Kickstarter page here.Praey for the Gods's latest gameplay footage shows a Shadow of the Colossus clone where you need to worry about food and the elements.


That's what Early Access is all about, right!?įor more on Praey for the Gods, head here. We're also prepping to expand crafting, durability systems, and of course more content. We also fixed bugs, adjusted a couple bosses, and improved the length that fires will burn and regain warmth. Hard/Legendary are relatively untouched as most of this feedback came from Normal and Easy modes. It's certainly not easy mode, but offers the player a little more flexibility with how they can be successful. We've also offered a subtle auto-regen that helps them get back in the battle and not feel completely helpless if things aren't going quite their way. So now, eating boosts stamina for a while and returns it to normal, versus wearing the player down more. We've adjusted our easy/normal systems to be more incentive based. We noticed a bit of a death spiral happen for players that didn't come to boss battles prepared. A number of the players love how the game plays which is awesome! However, we watched streams of players as well as received feedback from players.
Praey for the gods boss guide update#
Expanding the lore is something we're planning as well, through journals left by fallen heroes.Īdditionally, we're also prepping an update that will speak to some of the feedback we've received with our first release. I find allowing the player to piece the story together themselves and share what they know with others to be a pretty rewarding way. I was looking to do a Journey-esque way to tell a story as I like to keep it cryptic and mysterious versus a heavy handed way of telling a story. I'm pretty sure we'll keep it narrator-free. Part of that reason was to avoid lengthy translation times as we wanted anyone from around the world to be able to play the game. There is currently no dialogue in the game. However, we are still looking to improve and adjust our systems while in early access.ĭoes the game have any dialogue? Or on-screen narrative text? We saw Breath of the Wild come out after we announced and saw how similar these designs were. hitting their toes) and by having them be limited it would allow the player to try new approaches. I figured most melee weapons would be kind of tricky or at least silly to use on a boss (i.e. Inspirations also came from Deus Ex (my favorite game) with multiple paths to getting on a boss and some other games we were found of.Ĭonsumable/durability items actually came from old games like Capcom's Final Fight where you'd get a pipe, use it for a while, and then move on. There was a lot of design overlap with Shadow of the Colossus/Skyward Sword/Breath of the Wild (i.e. So that was seeping into our early design decisions without me really realizing it. Of course, there aren't many games with climbing in them, let alone climbing giant enemies, so we did our best to track down ones that we feel did it well, Breath of the Wild being one of them as I'm a huge Zelda fan and had been playing Skyward Sword with my son for about three years (we played once a week together). Do you consider Breath of the Wild an inspiration, as well? Shadow of the Colossus is an obvious inspiration.
