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Preview tools to design/modify the sounds.
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Creating sounds that are part of a longer audio file (extract loops out of songs) without cutting the original file.Pitch change for fast forward, slow and even reverse! Placing sounds in the timeline with sample accuracy.The engine has all the good things of the aforementioned tools and more, including these: It will be the heart of Boom Fighters and hopefully many more games to come.Īfter working with FMod in Audio Ninja, Pure Data in Beat Boy and creating an initial implementation in Unity for Moana: Rhythm Run, we finally settled down in Tori.
#BOOM FIGHTERS GAME PLUS#
Its has all the features that our previous games have had plus more, and this time they are revealed in a fancy Unity interface with nodes, connectors and all that. Tori is the distilled knowledge of 7 years of working in rhythm games. The good news is that Tori, our interactive music engine is almost ready to rock with musical mechanics that the world has not seen yet. To create this game to the standards that we and our players expect, we have needed to dig deep in the world of procedural music. Our next goal is to complete the level editor and create a super fancy UI for you guys to rock with your levels! In the meantime, I leave you this updated gameplay trailer: This means that the underlying technology to build the level editor for the players is already in place. Prior to this version, the engine only allowed to create the sequences in the Unity editor. One of the strongest improvements in the music engine, is that it now allows the players to compose music sequences at runtime. We are also transitioning from prototype to alpha version, meaning that many of the underlying systems of the game are being improved to meet a top quality production-level.
#BOOM FIGHTERS GAME LICENSE#
It is a song we always loved in our studio and we were able to license it. The music is a super song called Yo Voy Ganao' from a Colombian band that mixes folk with electronic music. This is a screenshot of most of the 3D assets running in Unity (this is the way the game actually looks): After more than a year we managed to produce all the art content to create a wonderful world that is up to the level of all the concept art we created previously.
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